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call Him mAstA Penguin

 

 

 
 
 

 

GeForce 3 is on its way. It's a promising product with exciting new features. However, we will have to wait some time until new developers start to incorporate new features in their games, so gamers should wait a little bit for a heavy price drop. On the other hand, developpers should run out to stores and get one as soon as they can as it's a perfect reference board to try all super effects with directX 8. I'm looking forward to by it because I started programming in directX.

 

I just started programming in DirectX 8 and I see that it's pretty easier than what I have always heard. I did choose this API over OpenGl because I will learn the latter at school. I also started with it because it was known to be diffcult to start with and I think that it's better to learn something by starting by the hard way. This way, everything learned after is easy to get. This is true with anything. I also choose to start learning to drive manual cars because of that.

Well, to get back to DirectX, I feel that it's important to learn it especially if you are interested in 3D cards and 3D graphics because it helps you understand all special effects that you hear all the time like anisotropic filtering, motion blur, texture blending, stencil and z buffers. By programming these effects, you can experience them the time and the way you want them. Moreover, you get to see and try some features that won't be too much implemented in actual games before a long time like vertex shaders.

 

Stanford University started a program -- Folding@Home -- to better understand the unknown within the genome progect which has been many times compared to the letters of a dictionary all mixed together that we had to reform so we can read them.

Personal and super computers all around the world will be used to see how proteins constructed from amine acids fold. Go check out the scientific background at their site.

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Updated: January 13, 2002 4:19