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call Him mAstA Penguin
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GeForce
3 is on its way. It's a promising product with exciting
new features. However, we will have to wait some time until new
developers start to incorporate new features in their games, so
gamers should wait a little bit for a heavy price drop. On the other
hand, developpers should run out to stores and get one as soon as
they can as it's a perfect reference board to try all super effects
with directX 8. I'm looking forward to by it because I started programming
in directX.
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I just started programming in DirectX
8 and I see that it's pretty easier than what I have always heard.
I did choose this API over OpenGl because I will learn the latter
at school. I also started with it because it was known to be diffcult
to start with and I think that it's better to learn something by
starting by the hard way. This way, everything learned after is
easy to get. This is true with anything. I also choose to start
learning to drive manual cars because of that.
Well, to get back to DirectX, I feel that
it's important to learn it especially if you are interested in 3D
cards and 3D graphics because it helps you understand all special
effects that you hear all the time like anisotropic filtering, motion
blur, texture blending, stencil and z buffers. By programming these
effects, you can experience them the time and the way you want them.
Moreover, you get to see and try some features that won't be too
much implemented in actual games before a long time like vertex shaders.
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Stanford University started a program --
Folding@Home
-- to better understand the unknown within the genome progect which has
been many times compared to the letters of a dictionary all mixed
together that we had to reform so we can read them.
Personal and super computers all around the
world will be used to see how proteins constructed from amine acids
fold. Go check out the scientific background at their site.
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Current:
Updated:
January 13, 2002 4:19
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